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Placing and changing the colour of the ground plane for better contrast |
I have one master to control them all.
I started with one expression.
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Inner_Wall.translateY = Main_Ctrl.translateX/10;
Inner_ScrewTower.translateY = Main_Ctrl.translateX/10;
Inner_ScrewTower.rotateY = Main_Ctrl.translateX*5;
pPipe3.translateY = Main_Ctrl.translateX/10;
pPipe3.rotateY = Main_Ctrl.translateX*2;
pPipe1.rotateY = Main_Ctrl.translateX*-2;
SmallHouses_Base01.rotateY = Main_Ctrl.translateX*4;
SmallHouses_Base02.rotateY = Main_Ctrl.translateX*-2;
SmallHouses_Base03.rotateY = Main_Ctrl.translateX*3;
SmallHouses_Base04.rotateY = Main_Ctrl.translateX*-1;
SmallHouses_Base05.rotateY = Main_Ctrl.translateX*5;
SmallHouses_Base06.rotateY = Main_Ctrl.translateX*-2;
SmallHouses_Base07.rotateY = Main_Ctrl.translateX*1;
if (frame < 77)
polyExtrudeFace3.localTranslateZ = Main_Ctrl.translateX/10;
pCylinder4.rotateY = Main_Ctrl.translateX*5;
pCylinder6.rotateY = Main_Ctrl.translateX*-5;
Outer_Gears.rotateZ = Main_Ctrl.translateX*5;
Inner_Gear.rotateY = Main_Ctrl.translateX*-5;
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This expressions consists of main control translating on the X-axis. And, it will corresponds to either rotating in Y-axis and translating in Y-axis.
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An answer to solve the overshooting in translating |
Some of my models went up too far, so I have to limit them in the attributes. In addition, some cannot be adjusted using limitations. So, I have to slow down the translating by using
Inner_Wall.translateY = Main_Ctrl.translateX/10;
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